![]() I loved the first and last thirds of this game, but they are missing a middle piece and the middle piece of this game is Not It. This post sums up my feelings almost word for word, especially the second paragraph about Brian. Reading through this thread and others, it's amazing how much I missed. I felt hollow afterward, but I imagine that's not dissimilar from how Henry would have felt. Everything about the ending made perfect sense to me. H&D aren't good people, so they don't necessarily deserve a happy, or even satisfying ending, just because I, the player, really want one. The ending was unsatisfying, but in the right way - it really parallels some of my own experiences, and while I wanted a happy ending for H&D, it's increasingly obvious as the game goes on that getting that will be difficult, if not impossible. It's beautiful, it's well-written, clearly well-designed, and I found a lot to which I could relate in H&D. Something that ultimately ended up being not all that outlandish tried to compete with wonderful characters and dialogue. I tried to rationalize it as the mystery being incidental to H&D's interactions, because that's what I was really interested in, but the mystery took centre stage. I actively looked forward to every chance I had to radio her, because I wanted to hear the conversation. To me, most things happening in the game that weren't interactions between Henry and Delilah were just simply not as interesting as their conversations. Cissy Jones' voice acting was top-shelf, and the chemistry between Henry and Delilah was magnificent. I think, ultimately, my biggest problem was that Delilah was fascinating to me, so I spent most of my time thinking about her character and sort of skipping over the other details. I didn't get enough of a chance to connect with Ned to care about his motivations. "Oh, I guess I was supposed to be paying more attention to this guy and not trying to invent wild theories in my head". When I discovered his body, it didn't really affect me all that much. So when I discovered his hideout, it was neat, and it made sense in the context of his character, but I just couldn't tell if I should be paying more attention to it or not. I was looking for something bigger than Brian, so I sort of glossed over the stories Delilah told, just taking them more as world-building than as a core plot point. Part of my problem was that I didn't really connect with Brian. ![]() It makes perfect sense, but it is a bit anticlimactic. ![]() It sets up a Lost-style mystery, and in the end, it's not really that mysterious at all. I suspended my disbelief long enough such that the actual reveal of what Ned was up to out there made logical sense, but my main issue was that it didn't really impact me all that much.
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